What is MAXON Cinebench?

CINEBENCH is a real-world cross platform test suite that evaluates your computer’s performance capabilities. CINEBENCH is based on MAXON’s award-winning animation software Cinema 4D, which is used extensively by studios and production houses worldwide for 3D content creation. MAXON software has been used in blockbuster movies such as Iron Man 3, Oblivion, Life of Pi or Prometheus and many more. CINEBENCH is the perfect tool to compare CPU and graphics performance across various systems and platforms (Windows and OS X). And best of all: It’s completely free.

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Main Processor Performance

The test scenario uses all of your system’s processing power to render a photorealistic 3D scene (from the viral „No Keyframes” animation by AixSponza).

This scene makes use of various algorithms to stress all available processor cores. In fact, CINEBENCH can measure systems with up to 256 processor threads.

This test scene contains approximately 2,000 objects which in turn contain more than 300,000 polygons in total, and uses sharp and blurred reflections, area lights, shadows, procedural shaders, antialiasing, and much more. The result is displayed in points (pts). The higher the number, the faster your processor.

Graphics Card Performance

This procedure uses a complex 3D scene depicting a car chase (created by renderbaron) which measures the performance of your graphics card in OpenGL mode.

The performance depends on various factors, such as the GPU processor on your hardware, on the drivers used. The graphics card has to display a huge amount of geometry (nearly 1 million polygons) and textures, as well as a variety of effects, such as environments, bump maps, transparency, lighting and more to evaluate the performance across different disciplines and give a good average overview of the capabilities of your graphics hardware. The result is measured in frames per second (fps). The higher the number, the faster your graphics card is.


Anyone who needs to evaluate hardware performance should add MAXON CINEBENCH to the test tool arsenal. System administrators can use CINEBENCH to help make purchase decisions, journalists can use the results in reviewing hardware, hardware manufacturers may utilize the feedback in optimizing their latest products. Any computer owner can evaluate his or her individual system. Unlike abstract benchmarks, which only test specific functions of CPUs or GPUs, CINEBENCH offers a real-world benchmark that incorporates a user’s common tasks within Cinema 4D to measure a system’s performance. For those who have to do a serious amount of testing CINEBENCH also provides a command line option, allowing users to run automated test procedures.

Supported Systems


Vista (64-bit), 7 (64-bit), 8 (64-bit)

Minimum CPU:
Intel Pentium 4, Athlon 64


Equal or higher than 10.6 – 10.11 (64-bit)

Minimum CPU:
Intel Core 2 Solo

Supported Processors: Intel Pentium 4, Intel Pentium 4 D, Intel XEON, Intel Core 2, Intel Core i7, Intel Core i5, Intel Core i3, Intel Celeron, Intel Celeron D, AMD Sempron, AMD Athlon 64, AMD Opteron, AMD Phenom, AMD FX, AMD Ontario, AMD Zacate, AMD Kabini, AMD Temash, AMD Beema, AMD Mullins, AMD Llano, AMD Trinity, AMD Richland, AMD Kaveri

Technical Information

The CPU benchmark requires 1024 MB of RAM and a supported processor type, running at a minimum clock speed of 1 GHz.

The OpenGL benchmark requires a graphics card that supports OpenGL 2.1 and has at least 512 MB of graphics memory. CINEBENCH will test the graphics card to ensure it supports the necessary features to display the test scene correctly. If the graphics card does not support the necessary features or is too slow (< 1 fps), a warning will be displayed and the OpenGL benchmark will not be performed.

CINEBENCH will not launch on unsupported processors. On systems lacking sufficient RAM to load the test scene, a warning will be displayed and the CPU benchmark will not be executed.

Before benchmarking the graphics card, CINEBENCH will check if the hardware supports the necessary features. To ensure accurate results, CINEBENCH compares a single test frame rendered by the graphics card with reference images stored inside the application, and returns a Reference Match percentage. A small difference is tolerable (displayed in green pixels), as it results from slightly different shading, etc. depending on the graphics card and driver. If the difference is beyond a preset threshold, CINEBENCH interprets this as an incorrect display. This may indicate that transparencies, shadows or other display properties are not properly supported. In such cases, CINEBENCH will display a warning message and indicate the differences with red pixels in the display. In some cases the test will be executed anyway, but no result will be displayed as it cannot be accurately compared with others. In extreme cases, the OpenGL benchmark will not be performed.

Absolutely. CINEBENCH R15 is designed to test enhanced OpenGL 2.1 features such as transparency. The reference match score indicates the ability of the graphics card to properly display these features. Any card that produces a reference match at all can be used with Cinema 4D, but a low score indicates that the display will be inaccurate and less pleasing.

Keep in mind that driver updates can also affect the reference match score. In most cases, you should always ensure the most recent stable driver version is installed on your system. On Windows systems, you can download drivers from the system or graphics card manufacturer and install them manually. On Mac OS X, make sure any pending software updates have been applied.

Significant effort has been directed towards the design of the OpenGL test scene to make the task of benchmarking a bit more exciting. The car chase used in this test is designed for a PAL-standard of 25 fps. To prevent the scene being displayed much too slowly on old graphics cards or much too fast on the latest hardware, CINEBENCH estimates the graphics card performance so the scene will maintain a consistent duration (approximately 30 seconds). Faster graphics cards will display the scene much smoother than slower ones. If a graphics card can display a higher frame count than the original scene speed, subframes will be displayed and properly measured.
If you open the scene in Cinema 4D (MAXON’s flagship animation software), the reported polygon count is roughly 280,000 polygons. This doesn’t fully reflect the polygon count processed by the graphics card, which is between 500,000 and 1 million polygons. The difference results from several factors. Graphics cards are incapable of drawing quadrangles, so these must be converted to triangles. This roughly doubles the polygon count. Furthermore, multiple materials (one on each side of the triangle) or transparencies require the scene to be drawn twice. Other factors, including using multiple materials and transparencies in combination require a triangle to be drawn multiple times. Depending on the camera angle, the graphics card may be displaying several times the number of polygons reflected by the basic scene information.
Graphics card performance as measured by CINEBENCH reflects the power of the graphics card in combination with the system as a whole. Unfortunately the system contribution cannot be specifically measured. The same graphics card in a faster computer will typically give better results than in a slower system. The overall performance depends on various factors including processor, memory bus and chipset.

The graphics benchmark in CINEBENCH is designed to minimize the influence of other system components. All geometry, shaders and textures are stored on the graphics card prior to measurement, and no code is loaded during the measurement process. This minimizes the system influence, but unfortunately cannot eliminate it entirely.

Graphics card drivers can greatly affect the benchmarking performance. On Macintosh systems, drivers are usually installed automatically with the OS and cannot be modified. On Windows systems, it’s possible to install different drivers, which may offer speed or quality improvements.
Driver performance can be directly compared if and only if no other system factors are changed. If you run the benchmark, upgrade the driver and test again, the results can be compared directly . This does not necessarily mean that the result is reproducible on all other systems. Make sure to always test your graphics card with a proper driver and ensure that all older drivers have been properly uninstalled. In some cases, driver upgrades aren’t fully applied because the prior driver is still present.
On Windows systems, you may not have the correct driver installed for the graphics card. If „GDI Generic” is displayed in the GFX-Board field within CINEBENCH, it’s like that only Microsoft’s basic driver is installed. This driver doesn’t support the necessary features for the test. After installing the proper driver for your graphics card, make sure the card name is displayed in the GFX-Board field. In some cases you may need to manually uninstall the existing driver, because simply updating or installing new ones may not work.
Background tasks can significantly influence measurement and create diverse results. It’s always a good idea to shut down all running programs and disable any virus checking or disk indexing, but it’s impossible to eliminate all background processes. Modern operating systems perform various background tasks that cannot or should not be disabled, even though they could have a minor influence on the results.
As explained above, it’s impossible to disable every background task of the operating system. These tasks are one factor that may have a slight influence on measurements. Also, modern computers and graphics cards dynamically adjust clock speeds based on environmental conditions like power and temperature. For instance, processors will reduce clock speed when running too hot to allow for cooling and prevent damage. With many modern processors the reverse is also true. They are able to overclock themselves when the temperature is low enough. So a system freshly started in a relatively cool environment will typically run faster than the same system that has been performing benchmarks for several hours in a heated office.
The CPU and OpenGL results provided by CINEBENCH R15 cannot be compared with previous versions. The tests have been modified greatly and optimized to better measure system performance on increasingly powerful hardware. The scale has been significantly altered to ensure that results with different versions are not compared. Previous CINEBENCH versions reported scores in the range of about 1-50, while CINEBENCH R15 reports much higher CPU scores with decimal accuracy.