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CINEMA 4D IN GAMES

It’s all Fun in Games

Cinema 4D offers a complete toolset for creating both environment and character models, painting detailed textures and adding sophisticated character animation. Paint textures directly, apply Allegorithmic Substance procedural textures in both C4D and your game engine or utilize Cinema 4D’s texture baking to convert procedural shaders to bitmaps.

Sportschau Rebranding

The Sportschau is Germany’s premier sport reporting show that has for decades been a staple of the…

Sportschau Rebranding

The Sportschau is Germany’s premier sport reporting show that has for decades been a staple of the…

Sportschau Rebranding

The Sportschau is Germany’s premier sport reporting show that has for decades been a staple of the…

Sportschau Rebranding

The Sportschau is Germany’s premier sport reporting show that has for decades been a staple of the…

ALL YOU NEED IN ONE PACKAGE

FBX Support

Cinema 4D offers outstanding support for the FBX file format, which is used by virtually every game engine to import environments and animated characters. Store separate motions within the same file as individual C4D Takes, and they’ll be saved as separate clips within the FBX file – ready to activate in your favorite game engine.

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Non-Linear Animation

Use C4D’s Character object to simplify the rigging process for your game characters, then stack and blend motions to create complex animations from simple clips. Create an entire library of character actions and apply them as needed.

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BodyPaint 3D

Paint detailed multi-channel textures directly on your game assets with BodyPaint 3D. Utilize the UV editor to unwrap models and paint directly in the 2D or 3D view. Add faces, tatoos and other details by pasting them directly onto the model as a temporary projection plane, or export the projection to Adobe Photoshop for further detailing and apply it back onto the model.

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PORTFOLIO

MORE CASE STUDIES

Zaczarowany klucz

By | Październik 25th, 2016|Categories: News|

Prace Raphael “Silverwing” Rau nigdy nie imponują ich reprodukcji wirtuoza fizycznie właściwego zachowania materiałów i światła. To także było jego intencją, aby stworzyć bardzo realistyczne spojrzenie na jego osobistym projektem eksperymentalnym "Keys również optymalizację jego [...]

Odwrócona Ggrawitacja

By | Październik 24th, 2016|Categories: News|

Dan is studying digital media design at the Billy Blue College in Sydney, Australia. An important part of this program of study is motion graphics. The starting point and inspiration for ‘Negative Mass’ was a [...]

Cinema 4D Brings Award Winning Titles To Screen

By | Październik 24th, 2016|Categories: News|

For the second time in his career, renowned Designer Raoul Marks was awarded an Emmy for Outstanding Main Title Design. This year, his titles for dystopian science-fiction series “The Man in the High Castle” were [...]

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By | Wrzesień 25th, 2014|Categories: Bez kategorii, Blog, News|Tags: , , , , , , , , , |

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